Files
Oxide/README.md
Homer Simpson e69e5985a9 Initial commit — Stage 0 project foundation
- Cargo workspace with engine, editor, tests crates
- oxide-editor binary stub (builds and runs cleanly)
- install.sh for Linux system installation
- README.md with logo, build and install instructions
- GPLv3 LICENSE
- .gitignore

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-02 23:50:44 +02:00

120 lines
2.6 KiB
Markdown

# Oxide Engine
![Oxide Engine](assets/oxide.png)
> **Notice:** This project was developed with the assistance of [Claude Code](https://claude.ai/code) (Anthropic's AI coding assistant).
> All generated code, configuration, and documentation has been reviewed and tested by the author.
> Claude Code was used as a development tool; all design decisions, requirements, and sign-offs are the author's own.
A general-purpose 3D game engine written in Rust, built for simulation, non-linear gameplay, and open world experiences.
---
## Features (planned — see [PLAN.md](PLAN.md))
- Scene graph and entity management (ECS-based)
- Skeletal animation system
- Rigid body physics (`rapier3d`)
- GPU-driven particle system
- Shader hot-reload and post-processing stack
- Ray-traced spatial sound (wave propagation, occlusion, reverb)
- Procedural generation (noise, heightmap terrain, biomes)
- Open world streaming (chunking, async asset loading, LOD)
- **In-engine editor** (`oxide-editor`) built alongside the engine
---
## Requirements
- Rust stable toolchain (`rustup` recommended)
- Linux (primary target; other platforms not yet tested)
- A GPU with Vulkan or Metal support (for `wgpu`)
Install Rust if you don't have it:
```sh
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh
```
---
## Building
```sh
cargo build --release
```
To build and run the editor directly:
```sh
cargo run -p oxide-editor --release
```
---
## Installing (Linux)
The `install.sh` script compiles the project and installs it to your system (`/usr/local`):
```sh
chmod +x install.sh
./install.sh
```
After installation the editor is available as:
```sh
oxide-editor
```
To uninstall:
```sh
sudo rm /usr/local/bin/oxide-editor
sudo rm -rf /usr/local/share/oxide
```
---
## Running tests
```sh
cargo test
```
Lint and format checks:
```sh
cargo clippy -- -D warnings
cargo fmt --check
```
---
## Project layout
```
Oxide/
├── assets/ # Project logos and shared assets
├── engine/ # Core engine library (oxide-engine)
├── editor/ # In-engine editor binary (oxide-editor)
├── examples/ # Runnable stage examples
├── tests/ # Integration test harness
├── install.sh # Build + system install script
├── PLAN.md # Staged development roadmap
└── CLAUDE.md # Context and rules for Claude Code
```
---
## Development roadmap
Development follows a staged plan — each stage is fully tested before the next begins.
See [PLAN.md](PLAN.md) for the complete roadmap.
---
## License
MIT