- Cargo workspace with engine, editor, tests crates - oxide-editor binary stub (builds and runs cleanly) - install.sh for Linux system installation - README.md with logo, build and install instructions - GPLv3 LICENSE - .gitignore Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Oxide Engine
Notice: This project was developed with the assistance of Claude Code (Anthropic's AI coding assistant). All generated code, configuration, and documentation has been reviewed and tested by the author. Claude Code was used as a development tool; all design decisions, requirements, and sign-offs are the author's own.
A general-purpose 3D game engine written in Rust, built for simulation, non-linear gameplay, and open world experiences.
Features (planned — see PLAN.md)
- Scene graph and entity management (ECS-based)
- Skeletal animation system
- Rigid body physics (
rapier3d) - GPU-driven particle system
- Shader hot-reload and post-processing stack
- Ray-traced spatial sound (wave propagation, occlusion, reverb)
- Procedural generation (noise, heightmap terrain, biomes)
- Open world streaming (chunking, async asset loading, LOD)
- In-engine editor (
oxide-editor) built alongside the engine
Requirements
- Rust stable toolchain (
rustuprecommended) - Linux (primary target; other platforms not yet tested)
- A GPU with Vulkan or Metal support (for
wgpu)
Install Rust if you don't have it:
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh
Building
cargo build --release
To build and run the editor directly:
cargo run -p oxide-editor --release
Installing (Linux)
The install.sh script compiles the project and installs it to your system (/usr/local):
chmod +x install.sh
./install.sh
After installation the editor is available as:
oxide-editor
To uninstall:
sudo rm /usr/local/bin/oxide-editor
sudo rm -rf /usr/local/share/oxide
Running tests
cargo test
Lint and format checks:
cargo clippy -- -D warnings
cargo fmt --check
Project layout
Oxide/
├── assets/ # Project logos and shared assets
├── engine/ # Core engine library (oxide-engine)
├── editor/ # In-engine editor binary (oxide-editor)
├── examples/ # Runnable stage examples
├── tests/ # Integration test harness
├── install.sh # Build + system install script
├── PLAN.md # Staged development roadmap
└── CLAUDE.md # Context and rules for Claude Code
Development roadmap
Development follows a staged plan — each stage is fully tested before the next begins. See PLAN.md for the complete roadmap.
License
MIT
