Initial commit — Stage 0 project foundation
- Cargo workspace with engine, editor, tests crates - oxide-editor binary stub (builds and runs cleanly) - install.sh for Linux system installation - README.md with logo, build and install instructions - GPLv3 LICENSE - .gitignore Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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engine/Cargo.toml
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engine/Cargo.toml
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[package]
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name = "oxide-engine"
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description = "Oxide 3D game engine — core library"
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version.workspace = true
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edition.workspace = true
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authors.workspace = true
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license.workspace = true
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rust-version.workspace = true
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[dependencies]
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glam.workspace = true
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log.workspace = true
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anyhow.workspace = true
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thiserror.workspace = true
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serde.workspace = true
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ron.workspace = true
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[dev-dependencies]
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env_logger.workspace = true
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engine/src/lib.rs
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engine/src/lib.rs
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//! Oxide Engine — core library.
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//!
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//! Each system lives in its own module and is independently usable.
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//! Systems are enabled progressively as stages are completed.
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#![deny(warnings)]
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pub mod prelude {
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// Re-export core types here as they are implemented.
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}
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