# Oxide Engine ![Oxide Engine](assets/oxide.png) > **Notice:** This project was developed with the assistance of [Claude Code](https://claude.ai/code) (Anthropic's AI coding assistant). > All generated code, configuration, and documentation has been reviewed and tested by the author. > Claude Code was used as a development tool; all design decisions, requirements, and sign-offs are the author's own. A general-purpose 3D game engine written in Rust, built for simulation, non-linear gameplay, and open world experiences. --- ## Features (planned — see [PLAN.md](PLAN.md)) - Scene graph and entity management (ECS-based) - Skeletal animation system - Rigid body physics (`rapier3d`) - GPU-driven particle system - Shader hot-reload and post-processing stack - Ray-traced spatial sound (wave propagation, occlusion, reverb) - Procedural generation (noise, heightmap terrain, biomes) - Open world streaming (chunking, async asset loading, LOD) - **In-engine editor** (`oxide-editor`) built alongside the engine --- ## Requirements - Rust stable toolchain (`rustup` recommended) - Linux (primary target; other platforms not yet tested) - A GPU with Vulkan or Metal support (for `wgpu`) Install Rust if you don't have it: ```sh curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh ``` --- ## Building ```sh cargo build --release ``` To build and run the editor directly: ```sh cargo run -p oxide-editor --release ``` --- ## Installing (Linux) The `install.sh` script compiles the project and installs it to your system (`/usr/local`): ```sh chmod +x install.sh ./install.sh ``` After installation the editor is available as: ```sh oxide-editor ``` To uninstall: ```sh sudo rm /usr/local/bin/oxide-editor sudo rm -rf /usr/local/share/oxide ``` --- ## Running tests ```sh cargo test ``` Lint and format checks: ```sh cargo clippy -- -D warnings cargo fmt --check ``` --- ## Project layout ``` Oxide/ ├── assets/ # Project logos and shared assets ├── engine/ # Core engine library (oxide-engine) ├── editor/ # In-engine editor binary (oxide-editor) ├── examples/ # Runnable stage examples ├── tests/ # Integration test harness ├── install.sh # Build + system install script ├── PLAN.md # Staged development roadmap └── CLAUDE.md # Context and rules for Claude Code ``` --- ## Development roadmap Development follows a staged plan — each stage is fully tested before the next begins. See [PLAN.md](PLAN.md) for the complete roadmap. --- ## License GPLv3