//! Oxide Editor — entry point.
//!
//! The in-engine editor is built as a first-class part of the Oxide project.
//! It grows alongside the engine, gaining new panels and tools at each stage.

#![deny(warnings)]

fn main() {
    env_logger::init();
    log::info!("Oxide Editor starting…");

    // Editor shell will be populated as engine systems come online.
    println!("Oxide Editor — not yet implemented. Build the engine first.");
}
